🔊
SpinCAD Designer
  • Welcome to SpinCAD Designer!
  • Tutorials
    • Getting Started
    • The User Interface
    • Creating a patch
  • Menus
    • File
    • Edit
    • Loop
  • Blocks
    • I/O Mix
    • Wave Shaper
    • Dynamics
      • RMS Lim/Exp
    • Controls
      • Introduction to control signals and blocks
      • Two-stage
      • Invert, Power, Two-Stage, and Vee
      • Ratio
      • Scale/Offset
      • Clip and Tremolizer
      • Envelope
      • Slicer and Smoother
      • Tap Tempo
    • Pitch
      • The Pitch Offset Blocks
  • Design Concepts
    • Basic LFOs in SpinCAD Designer
    • Deep dive into the Three-Tap Delay block
      • Deep dive into the ThreeTap Delay, part 1
      • Deep dive into the ThreeTap delay, part 2
      • Deep dive into the ThreeTap Delay, part 3
    • Analyzing the Spin auto-wah peak detector
      • The Spin auto-wah peak detector, part I
      • The Spin auto-wah peak detector, part II
      • The Spin auto-wah peak detector, part III
    • Intro to the "Dattorro" reverb structure
    • Analyzing the Spin Mini Reverb
      • Analyzing the Spin "Mini Reverb" part 1
      • Analyzing the Spin "Mini Reverb" part 2
      • Analyzing the Spin "Mini Reverb" part 3
  • Patches
    • Making a tremolo patch
    • Making a vibrato/chorus patch
    • Making a pitch shifting delay
    • Multi-head "drum/tape" delay
    • 4-phase LFO driven mixer
  • Tips and Tricks
    • Editing tips for fast patch creation
    • Programming the FV-1 EEPROM with your code
    • Optimizing FV-1 assembly code generated by SpinCAD Designer
  • Beneath the Hood
    • How SpinCAD Builder works
    • Analyzing a simple SpinCAD Builder file
Powered by GitBook
On this page
  1. Tutorials

Creating a patch

PreviousThe User InterfaceNextFile

Last updated 1 year ago

All instrument processing patches need an input block and output block (I/O - Mix menu). Most of them all also use pots (Controls menu). To add a block to the current design, simply select it from one of the Block menus and then move it into place and click to drop it onto the design area. This shows the 5 basic blocks in place waiting for your awesome patch!

Making connections

In this example, we'll drop in the ROM Reverb 1 (Reverb menu) block. To make connections between pins, click on either the source or destination pin, then drag the line to the other pin you wish to connect to and click again.

Note that as you hover the mouse pointer over any pin, that pin's function is displayed just above the Resources Toolbar:

To remove a connection, place your mouse pointer on the destination pin and right-click. Source pins are allowed to have more than one connection coming off them, while destination pins can only have one signal coming in.

Using the Control Panels to access internal block parameters.

Any block with a white outline has a Control Panel with additional parameters which you can adjust. Right click on a block and select "Control Panel" from the popup menu to access the Control Panel.

Note that changes you make to Control Panel parameters will not be heard until the next time you click on "Start Simulation". So, if you are currently running the simulator and make some changes to any Control Panel, you'll need to stop and then re-start the simulator to hear the changes. This is different than the Pot sliders in the Simulator control panel which are active while the simulator is running.

Patch information

Click on Control-I (Windows) to open the Patch Information Panel. This allows you to enter information about the patch such as what the controls do and what the patch is. This information will be included as comments when you export your patch to Spin ASM.